A complete workshop, department by department
Every stage of modding has its own dedicated module. The interface (customtkinter, dark theme) ties them together: game library, workshop, wizard, paint, parts, performance and export.
game_scanner.pyLibrary scanning
Reads Steam VDFs, Epic manifests, Xbox/MS Store and GOG Galaxy. Missing games can be added by hand.
mesh_analyzer.pyMesh analysis
OBJ and FBX: polygon count, topology, LOD generation, optimisation and validation for the chosen game.
texture_manager.pyPBR textures
PNG/DDS/TGA conversion, 6-map PBR sets and optimisation to power-of-2 sizes.
paint_lab.pyPaint lab
Base colour, finishes, liveries and paint textures to give the vehicle a recognisable character.
mod_validator.pyValidation and auto-fix
Full mod check with compatibility verification, automatic fixes and HTML report.
export_pipeline.pyMulti-format export
XML/JSON/INI/SII configs, collisions, 3-level LODs and physics parameters already in the game's format.
mod_packager.pySigned packaging
ZIP/MOD/SCS with SHA-256 verification, multilingual README and INSTALL.bat script included.
backup_manager.pyEncrypted backups
Automatic project backups, one-click restore and scheduled cleanup of old backups.
vehicle_manager.pyVehicle management
Scanning, selection, creation and cloning: 8 preloaded vehicles as a starting point.
A safe, not a drawer
Platform credentials, projects, sessions and backups are encrypted with AES-256 (Fernet). The key is derived with PBKDF2-HMAC-SHA256 at 480,000 iterations from a unique machine identifier: your data opens only on your PC.
- Platform sessions persist until you disconnect them from Settings
- Deletion with random overwrite (secure delete)
- 5-step guided installer with licence and GDPR notice
- Platform linking can be postponed: the workshop works offline too
The next vehicle is yours to sign.
Run INSTALLA_GearForge.bat, link your platforms whenever you like, and let the AI keep your workbench in order.
Build your first mod